Showing posts with label vanilla wow. Show all posts
Showing posts with label vanilla wow. Show all posts

Tuesday, March 4, 2014

WOW-ONE Feenix Server

I see a lot of people saying you should not play on a private server . Many people , many reasons.
Bad scripting , bad community, no battlegrounds , no world pvp , etc

Let me share with you my experience with the Feenix server .
I started playing on this server with all this in mind . it will be a private server with bugs and downtimes etc.
Nothing could prepare me for what was going to happen.
So , here goes.
I was making my way up to rank 14 , High Warlord for the Horde.
If you don`t know , that involves a lot of time. Farming honor. Until rank 10 you farm alone if you are not in the PVE business.
After that , you can get in some premades , some bad some good , some will dodge other premades , some wont. This was back in 2011 before they introduced Naxx , now it is a different story with the r10 items.

Anyway , i was farming honor , i got to r13 , started my own premade to get to r14.
Funny thing happens. Alliance premade can`t steamroll our premade anymore . I dont say we win all the time, but they can`t farm honor anymore , they actually have to spend one hour or more in one WSG.
So this being a private server , there are some bugs you can exploit. One of them was charging over the tunnel, you would drop inside it.
So the alliance druid flag carrier would always stay there and charge.
I made a post on the forum , because he was breaking the server rules . Like any player would do.
Now this is what i did not expect.
I got an answer saying i`m provoking an exploit , and i should stop doing it.
In other words , i was not allowed to go after the EFC , because he would charge me and drop inside the tunnel and it was my fault .
I replied of course , that this is not reasonable and if the gamemasters of the server are playing alliance they should not take sides.
The answer i got , was , take a break or i will make you take one.
This was in my last week before R14.
I did not shut up or took a break , and i said it is not acceptable , he should not threaten me with banning me ingame for posting on the forum . Since i did not break any of the server rules , even if i post lies on the forum , i should be banned from the forum not the game.

But , private servers. I got banned instantly from the game , with no explanation , the thread from the forum was removed and i could not post anymore.
So. I invested a lot of time to get to r14 . and i got banned 2-3 days before honor reset so i could not turn in my marks and keep the standing one necessary. For posting on the forums.
Thank you Wow-one Feenix staff.

Years passed and i missed vanilla so i made a post on the forum to reactivate old character.
I got many people asking me , "wow , a random r13 ?" :why didnt u go for r14" etc .
I told some people the story and they were like " what did you do about it ? " or " do something about it"

I`m making this post . I don't want to post it on their forum because if the staff has not changed it will probably never be published , or maybe i will get banned again.

So , i`m not saying "Don't play on private servers" . I`m just saying expect more then bad scripting.



Wednesday, February 29, 2012

Vanilla Rogue Macros


Ambush and Weaponchange

/cast Ambush(rank 6)
/script PickupContainerItem (x, y)
/script PickupInventoryItem (16)
/script PickupContainerItem (x, y)
/script PickupInventoryItem (17)
/script AttackTarget();

x = The bag
y = The slot of the bag
After you used Ambush you can switch weapons back to Swords or maces (Kinda useful for enormous burst attacks)(this is meant for bosses NOT FOR PVP)

Bandages PVE & PVP
Pvp Bandage macro/script TargetUnit("Player")
/script UseContainerItem(x,y)
/script TargetLastEnemy();
 Pve Bandage macro/script TargetUnit("Player")
/script UseContainerItem(x,y)
/assist TargetUnit("Maintank") replace Maintank with the name of you tank

The advantage of the PvP macro is, that you retarget u last target after using a bandage, normal /targetlasttarget should do that, but that didn't exist in Classic xD
The PvE macro uses the assist mode, obvious why. no further explanation needed.

Poisons & sharpening Stones
Mainhand :
/script UseContainerItem(x, y)
/script PickupInventoryItem(16)
 
offhand :
/script UseContainerItem(x, y)
/script PickupInventoryItem(17)

applies the Poison/sharpening Stone to the chosen weapon(nothing more than saving time(Make sure to create 2 macros))

Attack the Nearest Enemy
/script TargetNearestEnemy();
/script AttackTarget();

kinda useless since we have the button T who does the exact same, but for Macros in combination to make sure that you actually attack, useful


Riposte & Sinister Strike
/script local isUsable, IsUsable = IsUsableAction (n);
if (isUsable) CastSpellByName("Riposte()") else 
CastSpellByName("Sinister Strike()");
end

a really simple macro for PvP Rogues, when you are spamming Sinister strike and dont watch for Reposte, this macro does the work for you.
it will use riposte when ever possible instead of Sinister strike, if its not possible, he keeps using sinister Strike, Simple or? xD
[it is necessary that Riposte is binded to the key n]

Alternative :

/script if (IsUsableAction(61)) then CastSpellByName("Riposte"); 
elseif not (IsUsableAction(61)) 
then CastSpellByName("Sinister Strike()");
end

Button 61 is on the Blizzard Standart frame the first button on the right bar, Riposte has to be there


Nearest Target Sap
/script ClearTarget()
/script TargetNearestEnemy()
/cast sap

In my opinion only really useful if you have skilled improved sap.

PvP Alternative

/script ClearTarget()
/script TargetNearestEnemyPlayer()
/cast sap


Stealth & Vanish
/script if (UnitAffectingCombat("player"))  
then CastSpellByName("Vanish()") 
elseif not (UnitAffectingCombat("player")) 
then CastSpellByName("Stealth()"); 
end

When you are not infight the macro will use Stealth, but if you are infight, it will use Vanish instead

Expose Armor without doing DMG
/script CastSpellByName("Expose Armor()")
/script StopAttack();

you could use that in Duels, when you Gauge an enemy, using this makro to reduce his armor without getting him out of the CC and than go into stealth, BÄM AMBUSH
now thats going to hurt

/cast Expose Armor(Rank 5)
/script AttackTarget();
/script ClearTarget();
/script TargetLastTarget();

Keep Autoattack up while spamming spells or Switching Targets
/script if not IsCurrentAction(35) then UseAction(35) end;
/cast Backstab


/script if not IsCurrentAction(35) then UseAction(35) end;
/cast Sinister Strike

Spamming the Stealth Button and dont unstealth after spamming it
stealth:
/script if not IsCurrentAction(34) then UseAction(34) end;

And the Button to Actually unstealth you
unstealth:
/script if IsCurrentAction(34) then UseAction(34) end;

A simple Rotation
/run SnD=false for i=1,16,1 do db=UnitBuff("player",i) 
if(db~=nil and string.find(db,"SliceDice"))
then SnD=true end end
/run if GetComboPoints("target")==5  
then CastSpellByName("Eviscerate()");
elseif SnD then CastSpellByName("Sinister Strike()");
elseif GetComboPoints("target")==0 
then CastSpellByName("Sinister Strike()"); 
else CastSpellByName("Slice and Dice()"); end

it Checks if Slice and Dice is up, if not he casts slice and dice.
if the Target has 5 combo points and SnD is up, he uses eviscerate
only pressing one button, a simple beginning, but more is following !

This Rotation is meant for Pve Sword Rogues who got improved SnD
you als no need SuperMacro because it exceeds the 255 char limit


Improved Rotation
/run RuP=false for r=1,16,1 do db=UnitDebuff("target",r) 
if(db~=nil and string.find(db,"Rupture")) 
then RuP=true end end
/run SnD=false for i=1,16,1 do db=UnitBuff("player",i) 
if(db~=nil and string.find(db,"SliceDice"))  
then SnD=true end end
/run if GetComboPoints("target")==5  
then CastSpellByName("Eviscerate()"); end
/run if GetComboPoints("target")==0  
then CastSpellByName("Sinister Strike()"); end
/run if SnD then CastSpellByName("Sinister Strike()");  
else CastSpellByName("Slice and Dice()"); end
/run if RuP then CastSpellByName("Sinister Strike()"); 
 else CastSpellByName("Rupture()"); end

Almost the same as above, but in this case it Checks if you have SnD up, if you dont he recasts it, but also checks if you have Rupture on the Enemy if not he recasts it if he has the Combopoints for it. if Rupture and SnD are up and you reach 5 Cp he does Eviscerate.

This Rotation is meant for Pve Sword Rogues who got improved SnD
you als no need SuperMacro because it exceeds the 255 char limit

If you actually combine this macro with "IsUsableSpell" and insert a spellreaction like Bladefury or Adrenaline Rush, you would have a complete rotation where you dont have to watch for CD's or keeping up your at all. just concentrate on movement and do the best of dps while u move, BUT this is just a theory! (alot of things would still be missing like Autoattack for switching targets and a macro if the current target is not a Boss to use something else, in order to do also MAX dps @trash)


Ambush, Coldblood & eviscerate
/run Stl=false for i=1,16 do db=UnitBuff("player",i) 
if(db~=nil and string.find(db,"Stealth")) 
then Stl=true end end
/script if Stl then CastSpellByName("Ambush()"); 
elseif not Stl then CastSpellByName("Cold Blood()"); 
elseif GetComboPoints("target")<0 
then CastSpellByName("Eviscerate()"); end

After using Ambush, instant pop Cold Blood and do eviscerate. Normaly i would like to add Trinkets like the AQ40 trashmob trinket or Ramsteins L Bolt trinket in order to make a oneshot macro, but since i dont have these items, it wont happen :3


/run SnD=false for i=1,32,1 do db=UnitBuff("player",i) 
if(db~=nil and string.find(db,"SliceDice")) 
then SnD=true end end
/run RuP=false for r=1,16,1 do ddb1=UnitDebuff("target",r)  
if(ddb1~=nil and string.find(ddb1,"Rupture")) 
then RuP=true end end
/run ExP=False for e=1,16,1 do ddb2=UnitDebuff("target",e) 
if(ddb2~=nil and string.find(ddb2,"Warrior_Riposte")) 
then ExP=true end end
/script AttackTarget();
/run if GetComboPoints("target")==0 
then CastSpellByName("Sinister Strike()"); end
/run if SnD then CastSpellByName("Sinister Strike()"); 
 else CastSpellByName("Slice and Dice()"); end
/run if ExP then CastSpellByName("Sinister Strike()"); 
 else CastSpellByName("Expose Armor()"); end
/run if RuP then CastSpellByName("Sinister Strike()"); 
 else CastSpellByName("Rupture()"); end

This Rotation is only desired to keep every debuff on the Enemy up, aswell SnD on yourself, the Priority is : "SnD > Expose Armor > Rupture" as Finisher.


PvP Macro to announce to Grab the Flag

/tf Enemy
/script if (UnitHealth('target')/UnitHealthMax('target')<0.20) 
then SendChatMessage("target has under 20 % Health, GRAB FLAG","PARTY"); 
end

This Macro recuires to have "targetFC",
it Will simply target the enemy Flag Carrier, check if the target is HP is below 20 % and then keep shoutin to remind the people to Grab the flag, and not only kill it!

 Trinket Macro

/script q = GetInventoryItemQuality("player", 14); if (q==4) 
then UseInventoryItem(14); end;
/script q = GetInventoryItemQuality("player", 13); if (q==4)  
then UseInventoryItem(13); end;
/cast Rupture


Action Bar Slots:
  • 1 - 12 : Action Bar 1
  • 13 - 24 : Action Bar 2
  • 25 - 36 : Action Bar 3 (Right)
  • 37 - 48 : Action Bar 4 (Right-2)
  • 49 - 60 : Action Bar 5 (Bottom Left)
  • 61 - 72 : Action Bar 6 (Bottom Right)
  • 73 - 84 : Battle Stance (Warrior) or Stealth (Rogue)
  • 85 - 96 : Defensive Stance (Warrior)
  • 97 - 108 : Berserker Stance (Warrior)

Tuesday, February 28, 2012

Vanilla Shadow Priest know-how

The key to winning as a shadow priest in World of Warcraft pvp is to think like a tank instead of like a spellcaster. This is often a diffcult change of approach, especially for players who are used to playing their spellcaster as a "squishy" class, and who prefer to completely avoid close range combat.
Shadow Priests are an entirely different class and require a significant change in strategies in order to be successful. Shadow Priests lack the enormous crits, high-damage spells or mana efficiency of the traditional ranged spellcasting classes like mages, shamans and druids, and they lack the versatility of warlocks because they don't have pets or a large variety of spells.
What Shadow Priests lack in these areas they make up for in sheer stubbornness. Shadow Priests are without doubt the toughest spellcasting class for melee attackers to defeat, and they are a colossal headache for other spellcasters because of their ability to silence and mitigate damage.
There are three primary strengths around which players should build their shadow priest pvp strategies.
Shadow Priests have the highest physical damage mitigation of any spellcasting class. The combination of shadowform's damage reduction, the armor bonus from inner fire and the ability to raise a shield every 15 seconds makes it very unlikely that a melee attacker will accumulate adequate damage before their health is consumed by a shadow priest's damage over time spells and mind flay.
Using this class feature in combat against melee classes is simple. Don't run. In fact, don't move at all except to change directions for mind flay. As a shadow priest, you are gambling that shadow word: pain, devouring plague, mind flay and vampiric touch will deplete your opponent's health before they can break through your armor, armor bonuses and shields and outrun vampiric touch with their dps. A well-timed psychic scream, especially just before a mortal strike, eviscerate or windfury will often close the door on a shadow priest loss.
The second strength of the shadow priest is that shadow word: pain is the best damage over time spell in the game. Shadow word: pain has the highest per tick base damage and therefore benefits the most from shadow bonus damage. Unlike warlock damage over time spells, shadow word: pain can also cause a stun through the blackout talent, and in fact, rank one of this spell is often used as a ranged stun against running opponents such as a flag carrier in the Warsong Gulch PVP Battleground.
The third and probably most overlooked strength of the shadow priest in pvp is the ability to heal. While vampiric touch is indeed a nice ability, many shadow priest players overlook the importance of dropping shadowform when necessary. Shadowform is primarily an offensive class ability, and as such, should be viewed as optional from the standpoint of a pvp battle where health is becoming an issue, especially against a class with significant burst damage capability like a mage. Formidable is the shadow priest who lands a greater heal mid-battle against a class that cannot heal at all, especially if it crits.
The general philosophy of the shadow priest is one of constant attack. Shadow priests do not avoid, they do not run and they do not concern themselves with numbers of opponents. Compared to other spellcasters like warlocks, mages, druids and other priests, shadow priests are like blocks of solid iron to a melee opponent and very confusing to other spellcasters.
One of the best openings for a shadow priest is mind flay. As strange as it may sound, landing a mind flay at maximum range gives a shadow priest a variety of options. If the opponent chooses to close, they are walking right into a psychic scream and the loss of their trinket. If they choose to run, the shadow priest can simply allow shadow word: pain spells to tick while they try to stay in mind flay range. If the opponent answers with ranged attacks of their own, the shadow priest can simply answer with vampiric touch and give their opponent a large damage penalty while winding up a mind blast.
One important key to keep in mind while fighting in shadowform is that shadow word: pain, especially at maximum ranks is relatively expensive to cast at several hundred mana. Mind flay is far more versatile and far less expensive mana-wise, even though it does less damage. Shadow priests are notoriously mana-inefficient, and so must do what they can to preserve as much mana as possible by employing such strategies as downranking psychic scream and possibly putting a point in vampiric touch at higher levels.
Shadow priests have always been an extraordinarily powerful class and build for World of Warcraft PVP. The class is very simple and the bonuses and abilities in the shadow tree compliment each other in very powerful ways. The class is somewhat limited by a "come as you are" itemization system. The only true weakness the shadow priest suffers is the lack of efficient mana regeneration. However, with full mana, there is no class or build in World of Warcraft that can count a shadow priest as an automatic win.

Wednesday, September 7, 2011

Vanilla end game guide

So you just leveled to 60, never played vanilla and feel kinda lost
This guide includes some a detailed walkthrough any of the basic instances/raids with quest notes on each of them
http://pc.gamespy.com/guides/wowat60/

Tuesday, September 6, 2011

vanilla talent calculators

Druid                 http://www.wowprovider.com/Old.aspx?talent=11226005_11
Hunter               http://www.wowprovider.com/Old.aspx?talent=11226005_3
Mage                 http://www.wowprovider.com/Old.aspx?talent=11226005_8
Paladin               http://www.wowprovider.com/Old.aspx?talent=11226005_2
Priest                 http://www.wowprovider.com/Old.aspx?talent=11226005_5
Rogue                http://www.wowprovider.com/Old.aspx?talent=11226005_4_8zyc
Shaman              http://www.wowprovider.com/Old.aspx?talent=11226005_7
Warlock             http://www.wowprovider.com/Old.aspx?talent=11226005_9
Warrior              http://www.wowprovider.com/Old.aspx?talent=11226005_1

Tuesday, August 30, 2011

Vanilla Druid pre raid items


Head
Cassandra's Grace 48,1 HEP World Random Drop
Insightful Hood 54,6 HEP DM North
Sanctified Leather Helm 57,8 HEP Argent Dawn Reward

Neck
Tooth of Gnarr 22,0 HEP UBRS
Amulet of the Redeemed 24,6 HEP Strath
Animated Chain Necklace 36,2 HEP Strath

Shoulders
Mantle of the Scarlet Crusade 32,4 HEP Strath
Diabolic Mantle 35,2 HEP DM West
Mantle of Lost Hope 45,6 HEP BRD

Back
Amplifying Cloak 18,0 HEP DM West
Cloak of the Cosmos 34,0 HEP DM West
Hide of the Wild 49,6 HEP Crafted Tribal LW Item

Chest
Mindsurge Robe 50,2 HEP Tribute Run DM North
Robes if Insight 52,8 HEP World Random Drop
Robes of the Exalted 74,3 HEP Strath

Wrist
Sublime Wristguards 21,0 HEP DM North
Bleak Howler 24,0 HEP LBRS
Bracers of Prosperity 31,1 HEP DM North

Hands
Gloves of Restoration 44,4 HEP DM East
Hands of the Exalted Herald 44,4 HEP BRD
Slaghide Gauntlets of Healing 46,0 HEP LBRS

Waist
Eyestalk Cord 45,8 HEP DM West
Sash of Mercy 58,8 HEP World Random Drop
Whipvine Cord 60,4 HEP DM East

Legs
Ghoul Skin Leggings 55,2 HEP Scholo
Abyssal Cloth Pants or Restoration 67,5 HEP Local Random Drop
Padre's Trousers 78,0 HEP DM West

Feet
Boots of the Full Moon 38,3 HEP DM North
Faith Healer's Boots 38,8 HEP UBRS
Abyssal Cloth Slippers of Restoration 42,0 HEP Local Random Drop

Ring
Band of Rumination 27,5 HEP UBRS
Ring of Demonic Guile 30,0 HEP DM East
Band of Mending 38,4 HEP Strath
Band of Piety 46,0 HEP Argent Dawn Reward
Rosewine Circle 49,0 HEP LBRS

Trinket
Briarwood Reed 29,0 HEP UBRS
Draconic Infused Emblem 38,0 HEP UBRS
Darkmoon Card: Blue Dragon 40,0 HEP Darkmoon Faire Quest
Mindtap Talisman 44,0 HEP DM West
Royal Seal of Eldre'Thalas 44,0 HEP DM Book Quest

2-Hand
Staff of Metanoia 48,9 HEP Scholo
Guiding Stave of Wisdom 58,2 HEP BRD
Redemption 69,6 HEP Strath

1-Hand
Energetic Rod 17,0 HEP DM East
Hammer of Revitalization 27,0 HEP DM East
The Hammer of Grace 31,0 HEP BRD

Off-Hand
Brightly Glowing Stone 38,4 HEP DM North
Tome of Divine Right 45,8 HEP LBRS
Lei of the Lifegiver 65,0 HEP Alterac Valley Exalted

Idol
Idol of Rejuvenation 50,0 HEP LBRS