Tuesday, August 30, 2011

Vanilla Druid pre raid items


Head
Cassandra's Grace 48,1 HEP World Random Drop
Insightful Hood 54,6 HEP DM North
Sanctified Leather Helm 57,8 HEP Argent Dawn Reward

Neck
Tooth of Gnarr 22,0 HEP UBRS
Amulet of the Redeemed 24,6 HEP Strath
Animated Chain Necklace 36,2 HEP Strath

Shoulders
Mantle of the Scarlet Crusade 32,4 HEP Strath
Diabolic Mantle 35,2 HEP DM West
Mantle of Lost Hope 45,6 HEP BRD

Back
Amplifying Cloak 18,0 HEP DM West
Cloak of the Cosmos 34,0 HEP DM West
Hide of the Wild 49,6 HEP Crafted Tribal LW Item

Chest
Mindsurge Robe 50,2 HEP Tribute Run DM North
Robes if Insight 52,8 HEP World Random Drop
Robes of the Exalted 74,3 HEP Strath

Wrist
Sublime Wristguards 21,0 HEP DM North
Bleak Howler 24,0 HEP LBRS
Bracers of Prosperity 31,1 HEP DM North

Hands
Gloves of Restoration 44,4 HEP DM East
Hands of the Exalted Herald 44,4 HEP BRD
Slaghide Gauntlets of Healing 46,0 HEP LBRS

Waist
Eyestalk Cord 45,8 HEP DM West
Sash of Mercy 58,8 HEP World Random Drop
Whipvine Cord 60,4 HEP DM East

Legs
Ghoul Skin Leggings 55,2 HEP Scholo
Abyssal Cloth Pants or Restoration 67,5 HEP Local Random Drop
Padre's Trousers 78,0 HEP DM West

Feet
Boots of the Full Moon 38,3 HEP DM North
Faith Healer's Boots 38,8 HEP UBRS
Abyssal Cloth Slippers of Restoration 42,0 HEP Local Random Drop

Ring
Band of Rumination 27,5 HEP UBRS
Ring of Demonic Guile 30,0 HEP DM East
Band of Mending 38,4 HEP Strath
Band of Piety 46,0 HEP Argent Dawn Reward
Rosewine Circle 49,0 HEP LBRS

Trinket
Briarwood Reed 29,0 HEP UBRS
Draconic Infused Emblem 38,0 HEP UBRS
Darkmoon Card: Blue Dragon 40,0 HEP Darkmoon Faire Quest
Mindtap Talisman 44,0 HEP DM West
Royal Seal of Eldre'Thalas 44,0 HEP DM Book Quest

2-Hand
Staff of Metanoia 48,9 HEP Scholo
Guiding Stave of Wisdom 58,2 HEP BRD
Redemption 69,6 HEP Strath

1-Hand
Energetic Rod 17,0 HEP DM East
Hammer of Revitalization 27,0 HEP DM East
The Hammer of Grace 31,0 HEP BRD

Off-Hand
Brightly Glowing Stone 38,4 HEP DM North
Tome of Divine Right 45,8 HEP LBRS
Lei of the Lifegiver 65,0 HEP Alterac Valley Exalted

Idol
Idol of Rejuvenation 50,0 HEP LBRS

Friday, August 26, 2011

Vanilla Warrior macro

These are some macros used to eliminate the inconvenience of stances. The first push of the button changes you to the appropriate stance, the second push activates the ability. If you are already in the right stance it will activate the ability.

"Charge"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Charge(Rank 3)"); else CastSpellByName("Battle Stance()"); end;

"Disarm"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;

"Intercept"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Intercept(Rank 3)"); else CastSpellByName("Berserker Stance()"); end;

"Overpower"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower(Rank 4)"); else CastSpellByName("Battle Stance()"); end;

"Pummel"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Pummel(Rank 2)"); else CastSpellByName("Berserker Stance()"); end;

"Berserker Rage"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Berserker Rage"); else CastSpellByName("Berserker Stance()"); end;

"Sweeping Strikes"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Sweeping Strikes()"); else CastSpellByName("Battle Stance()"); end;

"Whirlwind"
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Whirlwind"); else CastSpellByName("Berserker Stance()"); end;

"Start Atack"
/script if not IsCurrentAction(37) then UseAction(37) end;
       37 is the # of the UI slot

Wednesday, August 24, 2011

Vanilla unit frames

How to move the unit frames without using an addon

Move player unit frame
/script PlayerFrame:SetMovable(1)PlayerFrame:StartMoving()
Then move around your mouse and the frame will move.

Stop moving player unit frame
/script PlayerFrame:StopMovingOrSizing()PlayerFrame:SetMovable()

Move target unit frame
/script TargetFrame:SetMovable(1)TargetFrame:StartMoving()

Stop moving target unit frame
/script TargetFrame:StopMovingOrSizing()TargetFrame:SetMovable()

Target of target will move after the target unit frame